Header Artwork

GIANTBOAR

GiantBoar Picture

ABOUT ME

Hello! I'm Max, a game developer and programmer from England. I've been developing games since I was 15, and designing games for even longer. I'm experienced in a range of languages and programs (as seen below), but I'm always looking for areas to improve and things to learn.

I got a Distinction* studying game design and programming in college where I developed various games in Unity using C#, before pivoting over to Godot to make use of its open-source framework. I've dabbled in creating my own game engine in C++ although there should be more to say about that soon...

UNDER CONSTRUCTION

Showreel

This part of the website is not yet done!! but I am working on it I swear

EXPERIENCE

Software

  • Visual Studio

  • Unity
  • Godot
  • Blender

  • Github

  • Photoshop

  • Unreal Engine

Languages

  • C#
  • C++

  • C

  • Python

  • GDScript

  • HTML & Liquid

  • CSS & SCSS

  • Unreal Blueprint

Personal

  • Task Delegation

  • Communication

  • Adaptability

  • Attention to Detail

  • Team Management

  • Teamwork

  • Distinction* (A*, A*, A*) - Level 3 Extended Diploma in Art and Design - Game Design at Access Creative College Norwich

  • Game of the Year - Access 2022 for The Pilgrim

  • Prize Winner - Staffs Start of year Jam for Wire Runner

RECENT GAME

midnight transmission logo

Midnight transmission is a 2D top-down exploration game about a surreal interconnected world; explore abstract and absurd areas collecting tools that can change the environment or improve exploration.

The game was developed in Godot with GDScript by a team of three core developers and a small team of collaborative developers. The unique visual style comes from how much we've capitalised on the game as a collaborative effort, using composers, artists, and developers with a wide range of aesthetics.

For more information and a link to the game go to the portfolio page.

FRIENDS

Here are some of my friends and links to their portfolios/socials!