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GIANTBLOG

A programming & game development blog for projects I do

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Variable Input Device System

Working on a friend's project to create a system that supports mapping various unique input devices to characters in a smash-style fighter.

08 Nov, 2025

Oslo RPG Starting Development

Starting development on a new RPG in Godot with the working title Oslo

25 Jun, 2025

a development screenshot of Elias standing in a forest with metal fencing blocking off the treeline

Dithered Rendering

Creating stylised 3D graphics using dithering in Unity's Universal Render Pipeline

24 Jun, 2025

A lighthouse scene rendered using the dithering shader

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